Let’s talk about deckbuilding – Devlog #5

04/12/2024

Tiffany Hamelin

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Get ready to embark on a new level of strategic adventure with the upcoming 0.10.0 Vestiges: Fallen Tribes update, introducing the highly anticipated feature : deckbuilding, a game-changing addition set to redefine your gameplay experience like never before.

New strategies ahead !

Deckbuilding stands as a cornerstone feature in any collectible card game, offering players the freedom to craft unique strategies and tailor their gameplay experience. “We knew we had to come up with a first version of this feature pretty quickly so that the players could experience the game fully”, Game Designer Pierre Heinisch explains.

When we started developing Vestiges our priority was to focus on gameplay mechanics and balancing the game with the two tribes and the 10 first units. “Achieving balance requires meticulous attention to detail. Each unit’s behavior and ability must be finely tuned to ensure that no single strategy dominates the game”, Pierre adds. Now that we feel pretty good about this aspect of the game, we were able to move on to this essential feature.

It empowers players to express their creativity and adaptability by selecting cards that synergize well together, creating powerful combos, and countering opponents’ strategies effectively. “Players will now be able to create unlimited decks of 15 cards of their favorite tribe by adding up to 4 cards of the same units”, Pierre continues. 

This first version is a great way for players to refine and optimize their playstyle. You will have to keep in mind that this is only a first draft of it and will evolve as we get closer to Early Access. “We are aware that the feature is incomplete but with the players’ help we will be able to perfect it and make it evolve the right way”, Pierre finishes. This will also bring the card collection page where you can see all the cards from both tribes and their stats. 

New Illustran unit: the Praetorium

To build a strong deck, you’ll need strong units. Once again, we’re adding a new Illustran unit: the Praetorium. This card can be a nightmare to unprepared opponents since it will spawn legionaries every 10 seconds unless being destroyed on time. It draws its inspiration from the ancient Roman concept of the Praetorium, a central administrative and military structure in the heart of the Roman Empire. 

“Just as the Praetorium was the nucleus of Roman governance and power, our card symbolizes control and authority on the battlefield”, Pierre adds. With its commanding presence and strategic significance, the Praetorium embodies the essence of Roman leadership, offering players a formidable tool to assert dominance and shape the course of battle in their favor. 

New table top animation and texture on the battlefield

After upgrading the player’s environment and their hands in VR, we’re adding a pretty cool new visual indicator of the game’s lore. “The board is something iconic, we wanted to have this badass opening at the beginning of a game to bring the game’s lore to life”, Art Director Suzanne Rault explains. 

After a few drawings, Suzanne gave her concepts to Lead 3D Artist Johann Gerard who started modeling and animating the table top. “I made some animation tests with blender before sending everything to Johann so that we are sure all pieces of the board are logically linked”, Suzanne continues. She had started with flying pieces of wood but realized it was not looking real, so she changed the way the board was made and proposed a set of fully connected pieces.

Lead 3d Artist Johann Gerard spent some time making this amazing animation from modeling the elements from Suzanne’s concepts to animating them. “At each stage, I had to think about how to do things, and that’s what was enjoyable to do. Additionally, this exercise combined a variety of techniques: using multiple UVs for texturing, scripting, and utilizing shape keys (morph targets).

For example, there are around a hundred pieces in the animated board. Manually placing one bone on each piece (which allows it to move) would have taken me a lot of time. So, to speed up the process, Johann wrote a script that does it in just one click inside Blender.
You’ll  also see a few changes on the battlefield too. “We’ve added some textures to the ground making it look a bit more like a real battlefield”, Pierre says. We’re also working on adding a few obstacles which will make it harder to plan strategies.

Join us now in the open beta of “Vestiges” and experience the thrill of strategic gameplay and deckbuilding mastery firsthand. Whether you’re a seasoned card game veteran or a newcomer eager to embark on a new adventure, Vestiges: Fallen Tribes promises an unforgettable journey filled with challenge, excitement, and discovery. Don’t miss out—claim your place on the battlefield today and become a legend in the making!

There are a few ways to give us your feedback on the game :

Thank you for being a part of this exciting evolution, and we can’t wait to see where the Beta takes us!