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Tag: devlog

Let’s talk about our next update – Devlog #4

1 year ago

For this 4th devlog, we should have been talking about a very dense subject that is the cards design. But as I was writing this article, the team’s process and goals changed […]

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What’s new – Update 0.8.0

1 year ago

We’re thrilled to announce the release of the new Vestiges: Fallen Tribes update, marking a significant milestone as we transition from a closed beta to an open beta phase. This update also […]

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Let’s talk about the Cura – DevLog #3

1 year ago

Our second closed beta update is approaching, so it’s the perfect time to tell you about one of the major new features that will be available on March 20th, a brand new […]

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What’s new – Update 0.7.0

1 year ago

Here we are guys, the first official closed beta update is here! This update brings forth a few improvements, showcasing our commitment to refining and optimizing Vestiges: Fallen Tribes. We have diligently […]

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Let’s talk about scaling in VR – DevLog #2

1 year ago

Our Closed Beta has been available for about 3 weeks now (unlock your access here) and it is part of a critical milestone in the development of Vestiges: Fallen Tribes. It allows […]

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Q/A with Creative Director Pierre Heinisch – Devlog #1

1 year ago

Vestiges: Fallen Tribes’ pre-alpha build is available on Steam. Creative Director and Game Designer, Pierre Heinisch, talks about his inspirations, climate change and what the Studio would love to see in the […]

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