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Category: DevLog

Let’s talk about the Illustrans – Devlog #8

10 months ago

This week, we are excited to share the story behind the creation of the Illustrans deck, one of the two decks available in Vestiges: Fallen Tribes inspired by the grandeur of the […]

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Let’s talk about VFX – Devlog #7

11 months ago

The upcoming 0.13.0 update for Vestiges: Fallen Tribes will highlight the visual effects of units on the battlefield during resolution phases. Indeed, extensive work has been done to perfect the VFX for […]

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Let’s talk about effect cards – Devlog #6

11 months ago

The next update of Vestiges: Fallen Tribes will introduce the very first effect cards. Now that it is possible to create custom decks of 20 cards, it is important to expand the […]

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Let’s talk about deckbuilding – Devlog #5

1 year ago

Get ready to embark on a new level of strategic adventure with the upcoming 0.10.0 Vestiges: Fallen Tribes update, introducing the highly anticipated feature : deckbuilding, a game-changing addition set to redefine […]

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Let’s talk about our next update – Devlog #4

1 year ago

For this 4th devlog, we should have been talking about a very dense subject that is the cards design. But as I was writing this article, the team’s process and goals changed […]

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Let’s talk about the Cura – DevLog #3

1 year ago

Our second closed beta update is approaching, so it’s the perfect time to tell you about one of the major new features that will be available on March 20th, a brand new […]

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Let’s talk about scaling in VR – DevLog #2

1 year ago

Our Closed Beta has been available for about 3 weeks now (unlock your access here) and it is part of a critical milestone in the development of Vestiges: Fallen Tribes. It allows […]

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Q/A with Creative Director Pierre Heinisch – Devlog #1

1 year ago

Vestiges: Fallen Tribes’ pre-alpha build is available on Steam. Creative Director and Game Designer, Pierre Heinisch, talks about his inspirations, climate change and what the Studio would love to see in the […]

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