Roadmap Reveal !
Now that Vestiges: Fallen Tribes has been available for a week, we’re excited to reveal our upcoming roadmap for the next 6 months! It includes a Meta Quest port, significant performance optimisations, […]
Now that Vestiges: Fallen Tribes has been available for a week, we’re excited to reveal our upcoming roadmap for the next 6 months! It includes a Meta Quest port, significant performance optimisations, […]
It’s official, our turn-based strategy card game mixed with autobattler mechanics, is now available in Early Access on Steam for just 14.99 €/$ and is VR compatible! 🚨Get the game now with a 10% launch discount🚨 What […]
We’re thrilled to announce that Vestiges: Fallen Tribes’s Early Access will release on October 3rd on Steam! We released a cinematic trailer for the occasion, so you can get a taste of […]
This week, we are excited to share the story behind the creation of the Illustrans deck, one of the two decks available in Vestiges: Fallen Tribes inspired by the grandeur of the […]
The upcoming 0.13.0 update for Vestiges: Fallen Tribes will highlight the visual effects of units on the battlefield during resolution phases. Indeed, extensive work has been done to perfect the VFX for […]
Here we are, The new 0.12.0 update for Vestiges: Fallen Tribes is now available! Enhance your strategies with the introduction of the very first effect cards. There are only two for now, […]
Our latest update for Vestiges: Fallen Tribes is now live ! The 0.11.5 update introduces an exciting new unit to the Illustran tribe: the Sagittaris, enhancing their strategic capabilities and adding a […]
The latest beta update 0.10.0 for Vestiges: Fallen Tribes is here and it is introducing an exciting new feature: Deckbuilding. You guys can now customize your gameplay experience like never before, strategically […]
Get ready to embark on a new level of strategic adventure with the upcoming 0.10.0 Vestiges: Fallen Tribes update, introducing the highly anticipated feature : deckbuilding, a game-changing addition set to redefine […]
For this 4th devlog, we should have been talking about a very dense subject that is the cards design. But as I was writing this article, the team’s process and goals changed […]
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